AI Training · Synthetic Data · VFX Pipeline Construction · 20 Years in Production

Where Visual Effects Meets Artificial Intelligence.

Lockehaven AI is a production construction studio that builds, integrates, and delivers AI training pipelines, synthetic data systems, and VFX infrastructure — from pipeline construction to neural rendering to end-to-end digital human localisation.

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20
Years in Production
50+
Productions Delivered
4
Service Disciplines
Gemini Award Nominee

What We Do

Four Service Disciplines. One Integrated Team.

We embed as a production partner — scoping, building, and delivering. Whether you need a Nuke pipeline constructed from scratch, an AI training system stood up, synthetic data built for your ML team, or a complete VUBbing workflow for a streaming release, we do the actual work.

01

VFX Pipeline Engineering

End-to-end pipeline architecture and delivery. Nuke 17.x compositing systems, multi-layer EXR workflows, ACES/OCIO color pipelines, and show-agnostic config systems that scale from episodic TV to feature film.

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02

AI Training & Synthetic Data

Production-ready AI training pipelines across DeepTracker facial systems, synthetic data construction, 3D Gaussian splatting, NeRF reconstruction, and PyTorch / ComfyUI tooling — built for studio-scale throughput.

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03

Digital Human & VUBbing

Complete VUBbing pipeline delivery — from facial tracking and 53-blendshape systems through Spede neural rendering, wire removal, and final compositing. Proven on major streaming titles.

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04

Real-Time & Engine Work

Unreal Engine pipeline engineering, Unity VR (Meta Quest 3), in-camera VFX, USD/Karma/Houdini workflows, and Gaussian splatting for interactive and on-set productions.

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Engagement Model

How We Work

We operate as a senior production partner embedded in your team. No junior handoffs. No account managers between you and the work. Every engagement runs through the same experienced technical leads who scoped the project.

01

Discovery & Scoping

We audit your current pipeline, review deliverables, and define exactly what will be built. Fixed scope or iterative — your call.

02

Architecture Design

System design docs, tool selection, and integration mapping before a single line of code is written. We price per milestone, not per hour.

03

Build & Integrate

We build in your environment — or ours. Python, C++, VEX, C#, AWS. Production tools that work on day one without babysitting.

04

QA & Validation

Round-trip validation, error-threshold testing, and cross-show stress testing. We don't hand off until the numbers are right.

05

Handoff & Support

Full documentation, team training, and optional ongoing support retainer. Your crew should own what we build.

Technical Depth

VFX Pipeline Capabilities

Twenty years of production-proven tools and workflows. We only build with software we've shipped with — every capability listed below has been delivered on broadcast, streaming, or feature productions.

Compositing

Nuke 17.x pipeline development, gizmo & plugin authoring, DeepTracker integration, multi-layer EXR workflows, ACES / OCIO color management, Syntheyes camera tracking, stereo compositing.

3D Environments

Large-scale environment pipeline, SpeedTree ecosystems, Houdini procedurals, lighting lead / CG lead supervision, bidding & pitching support, 20 years episodic TV & film delivery.

Real-Time / Engines

Unreal Engine pipeline engineering & previs, Unity VR (Meta Quest 3), Gaussian splatting (GSOPS / COLMAP), USD / Karma / Houdini integration, in-camera VFX & on-set supervision.

Rendering

Redshift, Arnold, VRay, Renderman, Mantra, Cycles. Look Dev / Lighting TD services. Substance-based material pipelines. Marvelous Designer cloth simulation for digital humans.

Rigging & FX

Vertex-based rig conversion (Python), blendshape systems (53-shape additive merge), Houdini FX simulations, Maya rigging, procedural asset creation & validation pipelines.

Pipeline & Code

Python (Nuke / Houdini), C++, VEX, C#, AWS S3 / EC2 integration, Linux (Rocky Linux), Git / GitHub, show-agnostic YAML config systems, batch processing & automation at scale.

AI Training · Synthetic Data

AI Training & Synthetic Data Construction

We build production-grade AI training pipelines and synthetic data systems — not proof-of-concepts. Our work ships to broadcast and streaming platforms with the same reliability standards as any other VFX deliverable.

Facial AI Systems

DeepTracker system design and deployment, face tracking refinement in Nuke, neural rendering pipeline construction, 3DMM / blendshape model integration, expression coefficient export, identity EXR generation.

Synthetic Data Pipelines

Synthetic data pipeline construction, Houdini data visualization for ML scientists, SAM2 mask propagation, segmentation-to-Nuke Bezier curve automation, ViTMatte alpha extraction at scale.

3D Reconstruction

NeRF pipeline build and integration, 3D Gaussian splatting workflows, COLMAP photogrammetry, PLY sequence processing, PyTorch3D coordinate system alignment and validation.

ML Tooling & Orchestration

PyTorch / PyTorch3D, ComfyUI / LoRA fine-tuning, Veo & Nano Banana video generation pipelines, Claude Code agentic workflow development, Spede / centipede DAG orchestration.

Digital Human Localisation

End-to-End VUBbing Services

We deliver the full VUBbing stack — facial tracking through neural rendering through final comp. Our pipeline has been built and refined in active production on major streaming titles. We can stand up, extend, or take over an existing workflow.

Facial Tracking

DeepTracker build (Nuke plugin architect), expression coefficient pipelines, identity offset EXR output, 53-blendshape additive merge networks, baked keyframe export, round-trip validation to error < 1e-6.

Neural Rendering

Spede NR resubmit pipeline, FlexibleExport / Import gizmo development, camera pose back-conversion, S3 dataset packaging & upload automation, Spede DAG orchestration and monitoring.

Wire & Object Removal

SAM2 → RotoPaint automation pipeline, DMV inpainting via Veo, GPT-4o / Moondream wire click detection, SAM2 track+segment workflows, ACEScg / sRGB compositing and delivery.

Show Pipeline Infrastructure

Shot config / YAML system architecture, localize + build shot trees, multi-show Nuke template systems, batch EXR / NPY processing, AWS S3 upload automation and job monitoring.

Track Record

Selected Production Credits

Twenty years of delivered work across broadcast, streaming, and feature film — from flagship genre television to global theatrical releases to AI-driven digital human productions.

Game of Thrones
Zoic Studios
The Flash
Zoic Studios
Sweet Tooth
Zoic Studios
Haunting of Bly Manor
Zoic Studios
Superman & Lois
Zoic Studios
The 100
Zoic Studios
NOS4A2
Zoic Studios
Stargirl
Zoic Studios
A Series of Unfortunate Events
Zoic Studios
Chilling Adventures of Sabrina
Zoic Studios
Elysium
Image Engine
R.I.P.D.
Image Engine
Zero Dark Thirty
Image Engine
Cadillac "Renaissance"
Blacksmith
Apple iPhone "Wow"
Blacksmith
Centenario Tequila
The Mill
Guardian Glass
The Mill
Takis
The Mill
Vincent Must Die
Flawless AI

The People Behind the Work

Our Team

A combined century of knowledge and experience. The best and brightest of the Film, Television and Commercial industry.

BB
Brian Burritt
Founder · VFX & AI Lead

20 years across episodic VFX, feature film, and AI-driven digital human systems. Architect of DeepTracker, Spede neural rendering pipelines, and Gaussian splatting workflows in active production.

FK
Fraser Keen
VFX Supervisor

Seasoned VFX supervisor with deep episodic and feature experience. Specialises in on-set supervision, sequence oversight, and bridging the gap between shoot and final deliverable.

MM
Mike Mulock
Animation Supervisor

Senior compositor with extensive Nuke pipeline experience across broadcast and streaming. Brings precision and speed to complex multi-layer EXR and ACES colour-managed workflows.

DB
Denny Bigras
Creative Supervisor

Technical Director with a focus on pipeline architecture and automation. Builds the tooling and infrastructure that keeps productions running at scale — on time and without surprises.

CE
Colin Ebbeson
Global Artistic Supervisor

Environment and look development specialist with a strong eye for large-scale CG worlds. Experienced across Houdini procedurals, SpeedTree, and lighting pipelines for episodic television.